fredag 29. august 2014

End of week assignment - Texturing 1.

This week our assignment was to unwrap our goblet and texture it. We did the unwrapping in Maya using the tools provided, and we textured it in Photoshop working with different layers and techniques. We were also given Wacom tablets to use for drawing on the computer, which is nice because I have no drawing skills at all!

My timetable for the week was planned like this:

Monday 14-16: Unwrap
Tuesday 14-16: Get angry at the old unwrap and do it over
Wednesday 14-16: Argue with the tools but finally manage to get a good unwrap. Started texturing.
Thursday 14-16: Finish the diffuse, normalmap and specular map.

We were tasked with drawing two scenes, the first one of a house exterior with 2 point perspective.

The second one of a house interior, also with 2 point perspective. I felt I had to color the bottom one so you could actually see what the Hell it was.


Now I was ready to tackle the goblet head on! Firstly I had to decide on what it would actually look like when textured, so I drew a few examples of different variations just to get me started. I drew up 3 variations; Realistic, mechanical and one made completely out of bone. I decided to go with the realistic version.


I then unwrapped the goblet using the unwrapping tool from the Bonus Tools in Maya, which unwrapped the tree with little to no effort once it actually worked. I then cleaned up the UV, making sure I used as much of the texture space I could. I then textured it by creating a Diffuse, normalmap in CrazyBump and Specular in Photoshop.

Final textures

This is the final product with diffuse, normal and specular map + checkermap.



I also uploaded the model to a realtime render, which you can see by following this link:


Self evaluation: I'm very pleased with my own work this week. I think the goblet turned out pretty good, and I worked really hard on it, learning how to bake ambient occlusion as well to get some nice shading.

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