torsdag 26. mars 2015

End of week assignment - Character Rigging 01

This week, our assignment was to fully rig a premade character mesh. We focused on having clear,  understandable controllers, making an IK/FK spine, optimal rotation for each control and make it hard to select the wrong things by hiding and using reference layers.

This was a pretty hard week, as I found the rigging to be very difficult, but it was very fun to learn!


The final rig with mesh.

The controllers.

GREAT SUCCESS!


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