This week, our assignment was to fully rig a premade character mesh. We focused on having clear, understandable controllers, making an IK/FK spine, optimal rotation for each control and make it hard to select the wrong things by hiding and using reference layers.
This was a pretty hard week, as I found the rigging to be very difficult, but it was very fun to learn!
The final rig with mesh.
The controllers.
GREAT SUCCESS!